

The Commonwealth’s much more color-saturated than Fallout 3’s Capital Wasteland, though it has its fair share of grays and browns, and it shares New Vegas’ bright blue sky (as opposed to oppressive clouds) when it’s not night time or raining or green with a terrifying radiation storm. “Exploration has its own rewards, as this is the most diverse Fallout world yet, with dilapidated urban areas, ominous dead forests, eerie swamps, a desolate area mired in a hellish radioactive haze, and even some areas that look borderline hospitable like beaches and budding farms. I was impressed by the sympathy shown toward the villains, too - even the most irredeemable murderer is explored and given a trace of humanity. Even the highly questionable Institute has a tempting reason to side with them, and turning away from them in my playthrough wasn’t as clear-cut a choice as I’d expected.

Like in Fallout: New Vegas, we’re drawn into a struggle between several groups competing for control of the region, and deciding which of their imperfect post-apocalyptic philosophies to align with made me pause to consider how I wanted events to play out. A story that begins as a basic search for your lost family evolves into something much more complex and morally nuanced.

Watch the first 20 minutes of Fallout 4 above. After more than 55 hours played I may have seen an ending, yet I feel like I’ve only begun to explore its extraordinary world from the look of it, I’ll easily be able to spend another 100 happy hours here and still see new and exciting things. It is the Skyrim to Fallout 3’s Oblivion, if you will – it iterates on the previous game’s already amazing systems, and it’s similarly dense with locations to explore, genuinely creepy monsters to fight, and superbly engrossing post-nuclear atmosphere that blends unsettling gore and death with dark comedy. Most of the way this huge roleplaying-shooter game works is carried over from its excellent predecessors, Fallout 3 and Fallout: New Vegas.
